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  1. #21
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    @Sea

    Yes, everything that is above the line === is editable and many times I do not enter the game to check, so I put the wand ID option

  2. #22
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    Hello, brother this script is amazing, but for me have a problem.I change to use diamond arrown with 1 monster, when equip de diamond arrown after equip again the crystalline arrown and don't attack with diamond... have a fix it ?

  3. #23
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    Quote Originally Posted by Voiiz View Post
    Hello, brother this script is amazing, but for me have a problem.I change to use diamond arrown with 1 monster, when equip de diamond arrown after equip again the crystalline arrown and don't attack with diamond... have a fix it ?
    If you use it whenever you have diamond arrow it is simpler.

    test...

    auto(800)

    local ChangeAmmo = true
    local CreateAmmo = true
    local BpOldAmmo = "zaoan chess box"
    local OldAmmo = "crystalline arrow"
    local BpNewAmmo = "brocade backpack"
    local NewAmmo = 25757 --id --> arrow (25757) bolt (25758)
    local Sections = {"Hunt"} --{"Hunt"} or {"Floor 1", "Floor 2"}

    --===================================

    local function NewAmmoType()
    if NewAmmo == 25757 then
    newammo = 'exevo gran con hur'
    elseif NewAmmo == 25758 then
    newammo = 'exevo gran con vis'
    end
    return newammo
    end

    if $connected then
    if table.find(Sections, $wptsection) then
    if CreateAmmo then
    if cancastspell(NewAmmoType()) then
    castspell(NewAmmoType())
    wait(300,500)
    end
    end
    if ChangeAmmo then
    if itemcount(NewAmmo, BpNewAmmo) > 0 then
    if itemcount(NewAmmo, 'belt') <= 0 then
    equipitem(NewAmmo, 'belt', 100)
    wait(300,500)
    end
    elseif windowcount(BpTiems) == 1 and itemcount(NewAmmo) == 0 and not cancastspell(NewAmmoType()) and itemcount(OldAmmo, BpOldAmmo) > 0 then
    if itemcount(OldAmmo, 'belt') <= 0 then
    equipitem(OldAmmo, 'belt', 100)
    wait(300,500)
    end
    end
    end
    else
    if itemcount(OldAmmo, BpOldAmmo) > 0 then
    if itemcount(OldAmmo, 'belt') <= 0 then
    equipitem(OldAmmo, 'belt', 100)
    wait(300,500)
    end
    end
    end
    end

  4. #24
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    When i considermonster = flase, it doesnt equip wand of defiance when there is no wand of darkness, because it disappears
    Quote Originally Posted by Cisco View Post
    auto(800)

    local ChangeNew = true
    local CreateNew = true
    local BpItems = "zaoan chess box"
    local NormalWeapon = "crystalline arrow"
    local NewWand = 25757 --id
    local Sections = {"Hunt"} --{"Hunt"} or {"Floor 1", "Floor 2"}
    local ConsiderMonster = true
    local Monsters = {"name 1", "name 2"}
    local MonstersAround = 2

    --===================================
    local CheckMonster = getarearunetile(false, unpack(Monsters))

    if $connected then
    if table.find(Sections, $wptsection) then
    if CreateNew then
    if cancastspell('exevo gran mort') and (windowcount(BpItems) == 1 and itemcount(NewWand) == 0) then
    castspell('exevo gran mort')
    wait(300,500)
    end
    end
    if ChangeNew then
    if ConsiderMonster then
    if CheckMonster.amount >= MonstersAround then
    if itemcount(NewWand, BpItems) > 0 then
    equipitem(NewWand, 'rhand')
    wait(300,500)
    elseif itemcount(NewWand, BpItems) == 0 and itemcount(NormalWeapon, BpItems) > 0 then
    equipitem(NormalWeapon, 'rhand')
    wait(300,500)
    end
    elseif CheckMonster.amount < MonstersAround and table.find(Monsters, $attacked.name) == 0 then
    if itemcount(NormalWeapon, BpItems) > 0 then
    equipitem(NormalWeapon, 'rhand')
    wait(300,500)
    end
    end
    else
    if itemcount(NewWand, BpItems) > 0 then
    equipitem(NewWand, 'rhand')
    wait(300,500)
    elseif windowcount(BpTiems) == 1 and itemcount(NewWand) == 0 and not cancastspell('exevo gran mort') and itemcount(NormalWeapon, BpItems) > 0 then
    equipitem(NormalWeapon, 'rhand')
    wait(300,500)
    end
    end
    end
    else
    if itemcount(NormalWeapon, BpItems) > 0 then
    equipitem(NormalWeapon, 'rhand')
    wait(300,500)
    end
    end
    end

  5. #25
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    Quote Originally Posted by Ascoth View Post
    When i considermonster = flase, it doesnt equip wand of defiance when there is no wand of darkness, because it disappears
    BpItems its open?

  6. #26
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    Quote Originally Posted by Cisco View Post
    If you use it whenever you have diamond arrow it is simpler.

    test...

    auto(800)

    local ChangeAmmo = true
    local CreateAmmo = true
    local BpOldAmmo = "zaoan chess box"
    local OldAmmo = "crystalline arrow"
    local BpNewAmmo = "brocade backpack"
    local NewAmmo = 25757 --id --> arrow (25757) bolt (25758)
    local Sections = {"Hunt"} --{"Hunt"} or {"Floor 1", "Floor 2"}

    --===================================

    local function NewAmmoType()
    if NewAmmo == 25757 then
    newammo = 'exevo gran con hur'
    elseif NewAmmo == 25758 then
    newammo = 'exevo gran con vis'
    end
    return newammo
    end

    if $connected then
    if table.find(Sections, $wptsection) then
    if CreateAmmo then
    if cancastspell(NewAmmoType()) then
    castspell(NewAmmoType())
    wait(300,500)
    end
    end
    if ChangeAmmo then
    if itemcount(NewAmmo, BpNewAmmo) > 0 then
    if itemcount(NewAmmo, 'belt') <= 0 then
    equipitem(NewAmmo, 'belt', 100)
    wait(300,500)
    end
    elseif windowcount(BpTiems) == 1 and itemcount(NewAmmo) == 0 and not cancastspell(NewAmmoType()) and itemcount(OldAmmo, BpOldAmmo) > 0 then
    if itemcount(OldAmmo, 'belt') <= 0 then
    equipitem(OldAmmo, 'belt', 100)
    wait(300,500)
    end
    end
    end
    else
    if itemcount(OldAmmo, BpOldAmmo) > 0 then
    if itemcount(OldAmmo, 'belt') <= 0 then
    equipitem(OldAmmo, 'belt', 100)
    wait(300,500)
    end
    end
    end
    end
    @Cisco i will to test after and reports you

  7. #27
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    Quote Originally Posted by Cisco View Post
    BpItems its open?
    It is

  8. #28
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    Quote Originally Posted by Ascoth View Post
    It is
    Even in the hunt does he not equip NewWand? Did you write all sections of the script hunt? The NewWand and NormalWand are inside the BpItems backpack?

  9. #29
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    Quote Originally Posted by Cisco View Post
    Even in the hunt does he not equip NewWand? Did you write all sections of the script hunt? The NewWand and NormalWand are inside the BpItems backpack?
    He equip new wand, but he doesnt equip normal wand when new wand is on cooldown

  10. #30
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    Quote Originally Posted by Ascoth View Post
    He equip new wand, but he doesnt equip normal wand when new wand is on cooldown
    Now I understand.

    test...

    auto(800)

    local ChangeNew = true
    local CreateNew = true
    local BpItems = "zaoan chess box"
    local NormalWeapon = "crystalline arrow"
    local NewWand = 25757 --id
    local Sections = {"Hunt"} --{"Hunt"} or {"Floor 1", "Floor 2"}
    local ConsiderMonster = true
    local Monsters = {"name 1", "name 2"}
    local MonstersAround = 2

    --===================================
    local CheckMonster = getarearunetile(false, unpack(Monsters))

    if $connected then
    if table.find(Sections, $wptsection) then
    if CreateNew then
    if cancastspell('exevo gran mort') and (windowcount(BpItems) == 1 and itemcount(NewWand) == 0) then
    castspell('exevo gran mort')
    wait(300,500)
    end
    end
    if ChangeNew then
    if ConsiderMonster then
    if CheckMonster.amount >= MonstersAround then
    if itemcount(NewWand, BpItems) > 0 then
    equipitem(NewWand, 'rhand')
    wait(300,500)
    elseif itemcount(NewWand, BpItems) == 0 and itemcount(NormalWeapon, BpItems) > 0 then
    equipitem(NormalWeapon, 'rhand')
    wait(300,500)
    end
    elseif CheckMonster.amount < MonstersAround and table.find(Monsters, $attacked.name) == 0 then
    if itemcount(NormalWeapon, BpItems) > 0 then
    equipitem(NormalWeapon, 'rhand')
    wait(300,500)
    end
    end
    else
    if itemcount(NewWand, BpItems) > 0 then
    equipitem(NewWand, 'rhand')
    wait(300,500)
    elseif windowcount(BpTiems) == 1 and itemcount(NewWand) == 0 and itemcount(NormalWeapon, BpItems) > 0 then
    equipitem(NormalWeapon, 'rhand')
    wait(300,500)
    end
    end
    end
    else
    if itemcount(NormalWeapon, BpItems) > 0 then
    equipitem(NormalWeapon, 'rhand')
    wait(300,500)
    end
    end
    end

 

 

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