Signup Now
Page 4 of 4 FirstFirst ... 234
Results 31 to 39 of 39
  1. #31

  2. #32
    Banned
    Join Date
    Mar 2016
    Posts
    29
    Reputation
    10
    Rep Power
    0
    Right now im making a lot bigger profits lol
    Thanks a lot...

    Greetings

  3. #33
    Wind Powered
    Join Date
    Aug 2017
    Posts
    13
    Reputation
    10
    Rep Power
    0
    I was wondering if it is possible at the time of having to use the spell to fill mana to the necessary point without having to change the healing settings, since changing this causes unnecessary expenses

  4. #34
    Free User Cisco's Avatar
    Join Date
    Aug 2014
    Location
    Brazil
    Posts
    1,424
    Reputation
    119
    Rep Power
    23
    Quote Originally Posted by Mugiiz View Post
    I was wondering if it is possible at the time of having to use the spell to fill mana to the necessary point without having to change the healing settings, since changing this causes unnecessary expenses
    auto(3000)

    local UseSummon = true
    local Sections = {"Hunt"} -- {"Hunt"} or {"Floor 1", "Floor 2"} etc...
    local Mana = 30 --percentage

    --=======================================

    local function SUMMON()
    if $vocshort == 'K' then
    summon = 'utevo gran res eq'
    elseif $vocshort == 'P' then
    summon = 'utevo gran res sac'
    elseif $vocshort == 'S' then
    summon = 'utevo gran res ven'
    elseif $vocshort == 'D' then
    summon = 'utevo gran res dru'
    end
    return summon
    end

    if $connected then
    if UseSummon then
    if table.find(Sections, $wptsection) then
    if cancastspell(SUMMON()) and ($mppc >= Mana) and ($standtime < 10000) then
    cast(SUMMON())
    end
    end
    end
    end

  5. #35
    Wind Powered
    Join Date
    Aug 2017
    Posts
    13
    Reputation
    10
    Rep Power
    0
    Quote Originally Posted by Cisco View Post
    auto(3000)

    local UseSummon = true
    local Sections = {"Hunt"} -- {"Hunt"} or {"Floor 1", "Floor 2"} etc...
    local Mana = 30 --percentage

    --=======================================

    local function SUMMON()
    if $vocshort == 'K' then
    summon = 'utevo gran res eq'
    elseif $vocshort == 'P' then
    summon = 'utevo gran res sac'
    elseif $vocshort == 'S' then
    summon = 'utevo gran res ven'
    elseif $vocshort == 'D' then
    summon = 'utevo gran res dru'
    end
    return summon
    end

    if $connected then
    if UseSummon then
    if table.find(Sections, $wptsection) then
    if cancastspell(SUMMON()) and ($mppc >= Mana) and ($standtime < 10000) then
    cast(SUMMON())
    end
    end
    end
    end


    Thaks a lot, i'll test it now!

  6. #36
    Free User
    Join Date
    Apr 2016
    Posts
    13
    Reputation
    10
    Rep Power
    0
    Hello guys!
    Anyone can help me with this script?
    My problem is that as a mage when the summon is "on" my character keeps moving away from target which "turns on" a bad "exeta" from the summon because my summon miss all "exeta" so if anyone can make for us anything that changes the character to stop moving away from target and stay waiting for "exeta" it would be great.
    Sorry for my bad english. It would help a lot of ppl and it would be great guys!
    Last edited by hunterbottabajara; 08-26-2017 at 03:51 AM.

  7. #37
    Wind Powered
    Join Date
    Feb 2017
    Posts
    104
    Reputation
    10
    Rep Power
    15
    Quote Originally Posted by Cisco View Post
    Yes, I put this option in the final version when Lucas refreshes the spells. Second persistent.

    I'd rather put it a little differently, because if in the script you have more than hunt section...

    auto(5000)

    local UseSummon = true
    local Sections = {'Hunt'} --{'Hunt'} or {'Floor 1', 'Floor 2'}

    --=======================================

    local function SUMMON()
    if $vocshort == 'K' and $mp >= 1000 then
    summon = 'utevo gran res eq'
    elseif $vocshort == 'P' and $mp >= 2000 then
    summon = 'utevo gran res sac'
    elseif $vocshort == 'S' and $mp >= 3000 then
    summon = 'utevo gran res ven'
    elseif $vocshort == 'D' and $mp >= 3000 then
    summon = 'utevo gran res dru'
    end
    return summon
    end

    if $connected then
    if UseSummon then
    if table.find(Sections, $wptsection) then
    if $level >= 200 then
    cast(SUMMON())
    wait(300,500)
    end
    end
    end
    end
    na verdade verdadeira, qual q eh 100%
    de todos esses q vc postou

  8. #38
    Free User Cisco's Avatar
    Join Date
    Aug 2014
    Location
    Brazil
    Posts
    1,424
    Reputation
    119
    Rep Power
    23
    Quote Originally Posted by geptt View Post
    na verdade verdadeira, qual q eh 100%
    de todos esses q vc postou
    1- post english

    2- All work, but the most accurate is the ...

    auto(3000)

    local UseSummon = true
    local Sections = {"Hunt"} -- {"Hunt"} or {"Floor 1", "Floor 2"} etc...

    --=======================================

    local function SUMMON()
    if $vocshort == 'K' then
    summon = 'utevo gran res eq'
    elseif $vocshort == 'P' then
    summon = 'utevo gran res sac'
    elseif $vocshort == 'S' then
    summon = 'utevo gran res ven'
    elseif $vocshort == 'D' then
    summon = 'utevo gran res dru'
    end
    return summon
    end

    if $connected then
    if UseSummon then
    if table.find(Sections, $wptsection) then
    if cancastspell(SUMMON()) then
    cast(SUMMON())
    end
    end
    end
    end

  9. #39
    Free User
    Join Date
    Feb 2017
    Posts
    2
    Reputation
    10
    Rep Power
    0
    Quote Originally Posted by downloadkct View Post
    Working great as usual, i just added a randomizer to the timer because no human can keep summoning at the exact 900000ms hehe
    how you put the randomizer? thanks

 

 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •