Signup Now
Results 1 to 7 of 7
  1. #1
    Free User
    Join Date
    Mar 2016
    Posts
    8
    Reputation
    10
    Rep Power
    0

    Bug opening doors

    Yo! I tested several scripts now and everyone of them get stuck in the doors on Tibia 11.

  2. #2
    Free User Cisco's Avatar
    Join Date
    Aug 2014
    Location
    Brazil
    Posts
    1,424
    Reputation
    119
    Rep Power
    23
    Quote Originally Posted by dlarz View Post
    Yo! I tested several scripts now and everyone of them get stuck in the doors on Tibia 11.
    action?

    I just tested and this function is working perfectly.

    usedoor($wptx,$wpty,$wptz,'open')

  3. #3
    Free User
    Join Date
    Mar 2016
    Posts
    8
    Reputation
    10
    Rep Power
    0
    I will try this action man, replying soon!

  4. #4
    Free User kirro's Avatar
    Join Date
    Jul 2015
    Posts
    336
    Reputation
    121
    Rep Power
    19
    Do you mean you tested several finished Cavebot scripts? If that's the case then it's possible that the scripter just forgot to put Actions that open the doors





    Troubled Animals Quest [100+]
    ALL
    Feyrist Animals Surface [160+]
    RP
    Feyrist Silencers Underground X1 [180+]
    RP | EK
    Feyrist Silencers Underground X2 [200+]
    RP | EK
    Feyrist Silencers Surface [210+]
    RP | EK
    Rathleton Sewers [240+]
    RP
    Glooth Fairy [350+]
    ED/MS
    Hardcore Draken Walls [400+]
    EK

  5. #5
    Free User
    Join Date
    Mar 2016
    Posts
    8
    Reputation
    10
    Rep Power
    0
    I noticed all the "free cavebot" scripts just used "use" on the doors, that's when it bugs!

  6. #6
    Free User Cisco's Avatar
    Join Date
    Aug 2014
    Location
    Brazil
    Posts
    1,424
    Reputation
    119
    Rep Power
    23
    Quote Originally Posted by dlarz View Post
    I noticed all the "free cavebot" scripts just used "use" on the doors, that's when it bugs!
    In order to use 'use' you need to have a good door check, otherwise the character could end up getting stuck.
    RoxZin opens ports with 'use' in its scripts and works great because it has a pretty good port check.

  7. #7
    Free User
    Join Date
    Mar 2016
    Posts
    8
    Reputation
    10
    Rep Power
    0
    Quote Originally Posted by Cisco View Post
    In order to use 'use' you need to have a good door check, otherwise the character could end up getting stuck.
    RoxZin opens ports with 'use' in its scripts and works great because it has a pretty good port check.
    Ah, since i'm noob on scripting I have no idea, but it has always worked before on Tibia 10, so something is different in 11 atleast:P

 

 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •