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  1. #1
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    Advanced Ring Equipper

    Okay big update, had the feeling it was way too hard to use.
    Has the same functionality, only easier to setup, can also prioritise rings yourself now.

    -- Ring Equipper
    init start
    -- Local Script Version: 1.0.2
    -- Made by Heronas
    listas('RingEquipper')


    -- Time to pause walking
    pauseTime = 500

    local ringLocation = 'purple backpack'

    -- Might ring
    local mightRing = {
    id = itemid('might ring'),
    use = false,
    range = 3,
    count = 3,
    names = {'Earth Elemental', 'Bear'},
    location = ringLocation,
    }

    -- Stealth ring
    local stealthRing = {
    id = itemid('stealth ring'),
    use = false,
    range = 3,
    count = 3,
    names = {'Earth Elemental', 'Bear'},
    location = 'purple backpack',
    }

    -- Energy ring
    local energyRing = {
    id = itemid('energy ring'),
    use = false,
    range = 3,
    count = 1,
    names = {'Husky', 'Bear'},
    location = 'purple backpack',
    }

    -- Dwarven ring
    local dwarvenRing = {
    id = itemid('dwarven ring'),
    use = false,
    location = 'purple backpack',
    }

    -- Speed ring
    local speedRing = {
    id = itemid('time ring'),
    use = false,
    location = 'purple backpack',
    }

    -- Skill ring
    local skillRing = {
    id = itemid('sword ring'),
    use = false,
    location = 'purple backpack',
    }

    -- Mana ring
    local manaRing = {
    id = itemid('life ring'),
    use = true,
    manaHigh = 95,
    manaLow = 90,
    location = 'purple backpack',
    }

    -- Swap ring
    local swapRing = {
    id = itemid('wedding ring'),
    use = true,
    location = 'purple backpack',
    }

    -- Priority
    local rings = {dwarvenRing, mightRing, energyRing, stealthRing, speedRing, manaRing, skillRing} -- Swap these to determine priority, highest on the left
    init end

    -- Don't edit below
    auto(300, 700)
    for i,ring in pairs(rings) do
    if $pzone then
    if swapRing.use and itemcount(swapRing.id) and $finger.id ~= swapRing.id then
    pausewalking(pauseTime)
    equipitem(swapRing.id, 'finger') waitping()
    break
    elseif not swapRing.use and $finger.id ~= 0 then
    pausewalking(pauseTime)
    moveitems($finger.id, swapRing.location)
    break
    else
    break
    end
    elseif ring.id == dwarvenRing.id then
    while $drunk do
    if $finger.id ~= ringinuse(ring.id) then
    pausewalking(pauseTime)
    equipitem(ring.id, 'finger') waitping()
    end
    wait(500)
    end
    elseif itemcount(ring.id) ~= nil and (ring.use or $pattacker.id ~=0) then
    if $pattacker.id ~= 0 and $finger.id ~= ringinuse(speedRing.id) then
    pausewalking(pauseTime)
    equipitem(speedRing.id) waitping()
    break
    elseif ring.id ~= ringinuse(ring.id) then
    if ring.id == mightRing.id or ring.id == energyRing.id or ring.id == stealthRing.id then
    local creatureCount = 0
    local creatureCountFar = 0

    creatureCount = maround(ring.range, unpack(ring.names))
    creatureCountFar = maround(ring.range+5, unpack(ring.names))

    if creatureCount >= ring.count then
    while maround(ring.range+5) >= creatureCountFar do
    if $finger.id ~= ringinuse(ring.id) then
    pausewalking(pauseTime)
    equipitem(ring.id, 'finger') waitping()
    end
    wait(200)
    end
    break
    end
    elseif $finger.id ~= ringinuse(ring.id) then
    if ring.id == manaRing.id and $mppc <= ring.manaLow then
    pausewalking(pauseTime)
    equipitem(ring.id, 'finger') waitping()
    break
    elseif ring.id ~= manaRing.id then
    pausewalking(pauseTime)
    equipitem(ring.id, 'finger') waitping()
    break
    end
    elseif $finger.id == ringinuse(manaRing.id) and $mppc >= ring.manaHigh then
    pausewalking(pauseTime)
    if swapRing.use then
    equipitem(swapRing.id, 'finger') waitping()
    else
    moveitems(ringinuse(ring.id), ring.location) waitping()
    end
    break
    end
    end
    end
    end


    Code:
    Version 1.0.2 - Fixed a large amount of bugs caused by rewriting
    Version 1.0.1 - Rewrote script entirely
    Version 1.0.0 - First release
    Last edited by Heronas; 01-20-2015 at 04:08 AM. Reason: Updated version

  2. #2
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    Big update, improved ease of use.

  3. #3
    Free User
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    can someone rewrite this code in terms of performance ?

 

 

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