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  1. #1
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    [HELP] MMH (monitor my hunt) missing UMP

    Hey guys!
    I just changed my script from GMP to UMP and the HUD doesn't count when I use UMP.
    This is the HUD i'm using:
    init start
    --
    -- 88
    -- "" ,d
    -- 88
    -- ,adPPYba, 88 8b,dPPYba, 88,dPYba,,adPYba, ,adPPYYba, MM88MMM ,adPPYba,
    -- I8[ "" 88 88P' "Y8 88P' "88" "8a "" `Y8 88 a8P_____88
    -- `"Y8ba, 88 88 88 88 88 ,adPPPPP88 88 8PP"""""""
    -- aa ]8I 88 88 88 88 88 88, ,88 88, "8b, ,aa
    -- Author: `"YbbdP"' 88 88 88 88 88 `"8bbdP"Y8 "Y888 `"Ybbd8"'
    --
    -- Monitor My Hunting!
    --
    -- Version: 1.0
    -- Created: 29.12.2013
    -- Last update: 29.12.2013
    --

    local MMH = {
    SHOW_ALL_ITEMS = false,
    SHOW_ALL_SUPPLIES = false,
    }

    -- [[ Do not change anything below this line. ]] --

    -- [[ COLORS ]] --
    MMH.COLORS = {}
    MMH.COLORS.FONT_COLOR = color(255, 255, 255, 0)
    MMH.COLORS.SECTION_HEADER_BACKGROUND = {0.0, color(97, 105, 36, 20), 0.23, color(105, 114, 39, 20), 0.76, color(55, 60, 21, 20)}
    MMH.COLORS.ENTRY_NAME_BACKGROUND = {0.0, color(75, 75, 75, 20), 0.23, color(45, 45, 45, 20), 0.76, color(19, 19, 19, 20)}
    MMH.COLORS.ENTRY_VALUE_BACKGROUND = {0.0, color(120, 120, 120, 20), 0.23, color(100, 100, 100, 20), 0.76, color(35, 35, 35, 20)}
    MMH.COLORS.RESULT_POSITIVE_BACKGROUND = {0.0, color(65, 96, 12, 20), 0.23, color(67, 99, 13, 20), 0.76, color(36, 52, 6, 20)}
    MMH.COLORS.RESULT_NEGATIVE_BACKGROUND = {0.0, color(90, 12, 15, 20), 0.23, color(98, 13, 17, 20), 0.76, color(52, 6, 9, 20)}
    MMH.COLORS.RESET_BUTTON_BACKGROUND = MMH.COLORS.RESULT_POSITIVE_BACKGROUND

    -- [[ ELEMENTS ]] --
    MMH.ELEMENTS = {}
    MMH.ELEMENTS.RESET_BUTTON = -1
    MMH.ELEMENTS.SWITCH_ITEMS_LOOTED = -1
    MMH.ELEMENTS.SWITCH_SUPPLIES_USED = -1

    -- [[ SECTION STATES ]] --
    MMH.SECTIONS = {}
    MMH.SECTIONS.ITEMS_LOOTED = true
    MMH.SECTIONS.SUPPLIES_USED = true

    -- [[ OTHERS ]] --
    filterinput(false, true, false, false)

    local MOVING, TEMP, MOVED = false, {0, 0}, {0, 0}

    function inputevents(e)
    if (e.type == IEVENT_LMOUSEDOWN) then
    if (e.elementid == MMH.ELEMENTS.RESET_BUTTON) then
    resetcharactertime()
    resetlootcounter()
    resetexpcounter()
    elseif (e.elementid == MMH.ELEMENTS.SWITCH_ITEMS_LOOTED) then
    MMH.SECTIONS.ITEMS_LOOTED = not MMH.SECTIONS.ITEMS_LOOTED
    elseif (e.elementid == MMH.ELEMENTS.SWITCH_SUPPLIES_USED) then
    MMH.SECTIONS.SUPPLIES_USED = not MMH.SECTIONS.SUPPLIES_USED
    end
    end

    if (e.type == IEVENT_MMOUSEDOWN) then
    MOVING, TEMP = true, {$cursor.x - MOVED[1], $cursor.y - MOVED[2]}
    end

    if (e.type == IEVENT_MMOUSEUP) then
    MOVING = false
    end
    end

    setmaskcolorxp(0)
    init end

    if (MOVING) then
    auto(10)
    MOVED = {$cursor.x - TEMP[1], $cursor.y - TEMP[2]}
    end

    setposition($clientwin.right - 424 + MOVED[1], $worldwin.top + MOVED[2])
    setfontstyle('Tahoma', 8, 75, MMH.COLORS.FONT_COLOR, 1, color(0, 0, 0, 20))

    local ROW_QUANTITY, STRING_WIDTH, STRING_HEIGHT = 0, measurestring('TEMP')
    local ITEMS_LOOTED_WORTH, ITEM_LOOTED_QUANTITY, ITEM_LOOTED_WORTH = 0, 0, 0
    local SUPPLIES_USED_WORTH, SUPPLY_USED_QUANTITY, SUPPLY_USED_WORTH = 0, 0, 0

    setfillstyle('gradient', 'linear', 2, 0, 0, 0, 21)
    addgradcolors(unpack(MMH.COLORS.ENTRY_NAME_BACKGRO UND))
    drawroundrect(0, 0, 240, 20, 2, 2)
    drawtext('Monitor My Hunting v1.0', 6, 20 / 2 - STRING_HEIGHT * 0.5)

    setfillstyle('gradient', 'linear', 2, 0, 0, 0, 21)
    addgradcolors(unpack(MMH.COLORS.RESET_BUTTON_BACKG ROUND))
    MMH.ELEMENTS.RESET_BUTTON = drawroundrect(196, 0, 44, 20, 2, 2)
    drawtext('RESET', 202, 20 / 2 - STRING_HEIGHT * 0.5)

    setfontsize(7)

    STRING_WIDTH, STRING_HEIGHT = measurestring('TEMP')

    setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
    addgradcolors(unpack(MMH.COLORS.ENTRY_NAME_BACKGRO UND))
    drawroundrect(0, 23, 240, 15, 2, 2)
    drawtext('Looting Accuracy', 6, 23 + 15 / 2 - STRING_HEIGHT * 0.5 + 1)

    setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
    addgradcolors(unpack(MMH.COLORS.ENTRY_VALUE_BACKGR OUND))
    drawroundrect(130, 23, 110, 15, 2, 2)
    drawtext(string.format('%.2f', $lootaccuracy) .. '%', 136, 23 + 15 / 2 - STRING_HEIGHT * 0.5 + 1)

    setfontsize(8)

    STRING_WIDTH, STRING_HEIGHT = measurestring('TEMP')

    setfillstyle('gradient', 'linear', 2, 0, 0, 0, 21)
    addgradcolors(unpack(MMH.COLORS.SECTION_HEADER_BAC KGROUND))
    drawroundrect(0, 41, 240, 20, 2, 2)
    drawtext('ITEMS LOOTED', 6, 41 + 20 / 2 - STRING_HEIGHT * 0.5)

    setfillstyle('gradient', 'linear', 2, 0, 0, 0, 21)
    if (MMH.SECTIONS.ITEMS_LOOTED) then
    addgradcolors(unpack(MMH.COLORS.RESULT_POSITIVE_BA CKGROUND))
    else
    addgradcolors(unpack(MMH.COLORS.RESULT_NEGATIVE_BA CKGROUND))
    end
    MMH.ELEMENTS.SWITCH_ITEMS_LOOTED = drawroundrect(220, 41, 20, 20, 2, 2)
    drawtext('X', 228, 41 + 20 / 2 - STRING_HEIGHT * 0.5)

    setfontsize(7)

    STRING_WIDTH, STRING_HEIGHT = measurestring('TEMP')

    foreach lootingitem ItemEntry do
    if (MMH.SHOW_ALL_ITEMS or ItemEntry.amountlooted > 0) then
    ITEM_LOOTED_QUANTITY = ItemEntry.amountlooted
    ITEM_LOOTED_WORTH = ItemEntry.sellprice * ITEM_LOOTED_QUANTITY

    if (MMH.SECTIONS.ITEMS_LOOTED) then
    setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
    addgradcolors(unpack(MMH.COLORS.ENTRY_NAME_BACKGRO UND))
    drawroundrect(0, 64 + ROW_QUANTITY * 18, 240, 15, 2, 2)

    setcompositionmode(CompositionMode_SourceOver)
    drawitem(ItemEntry.id, 6, 64 + ROW_QUANTITY * 18, 50, 100)
    setcompositionmode(CompositionMode_Automatic)

    drawtext(((#ItemEntry.name > 16 and string.match(string.sub(ItemEntry.name, 1, 16), '(.-)%s?$') .. '...') or ItemEntry.name):capitalizeall(), 28, 64 + ROW_QUANTITY * 18 + 15 / 2 - STRING_HEIGHT * 0.5)

    setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
    addgradcolors(unpack(MMH.COLORS.ENTRY_VALUE_BACKGR OUND))
    drawroundrect(130, 64 + ROW_QUANTITY * 18, 110, 15, 2, 2)
    drawtext(num(ITEM_LOOTED_QUANTITY) .. ' (' .. math.floor(ITEM_LOOTED_WORTH / 100) / 10 .. 'K)', 136, 64 + ROW_QUANTITY * 18 + 15 / 2 - STRING_HEIGHT * 0.5)

    ROW_QUANTITY = ROW_QUANTITY + 1
    end

    ITEMS_LOOTED_WORTH = ITEMS_LOOTED_WORTH + ITEM_LOOTED_WORTH
    end
    end

    setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
    addgradcolors(unpack(MMH.COLORS.ENTRY_NAME_BACKGRO UND))
    drawroundrect(0, 64 + ROW_QUANTITY * 18, 240, 15, 2, 2)
    drawtext('Total: ' .. num(ITEMS_LOOTED_WORTH) .. ' GPs', 6, 64 + ROW_QUANTITY * 18 + 15 / 2 - STRING_HEIGHT * 0.5)

    ROW_QUANTITY = ROW_QUANTITY + 1

    setfontsize(8)

    STRING_WIDTH, STRING_HEIGHT = measurestring('TEMP')

    setfillstyle('gradient', 'linear', 2, 0, 0, 0, 21)
    addgradcolors(unpack(MMH.COLORS.SECTION_HEADER_BAC KGROUND))
    drawroundrect(0, 64 + ROW_QUANTITY * 18, 240, 20, 2, 2)
    drawtext('SUPPLIES USED', 6, 64 + ROW_QUANTITY * 18 + 20 / 2 - STRING_HEIGHT * 0.5)

    setfillstyle('gradient', 'linear', 2, 0, 0, 0, 21)
    if (MMH.SECTIONS.SUPPLIES_USED) then
    addgradcolors(unpack(MMH.COLORS.RESULT_POSITIVE_BA CKGROUND))
    else
    addgradcolors(unpack(MMH.COLORS.RESULT_NEGATIVE_BA CKGROUND))
    end
    MMH.ELEMENTS.SWITCH_SUPPLIES_USED = drawroundrect(220, 64 + ROW_QUANTITY * 18, 20, 20, 2, 2)
    drawtext('X', 228, 64 + ROW_QUANTITY * 18 + 20 / 2 - STRING_HEIGHT * 0.5)

    setfontsize(7)

    STRING_WIDTH, STRING_HEIGHT = measurestring('TEMP')

    foreach supplyitem ItemEntry do
    if (MMH.SHOW_ALL_SUPPLIES or ItemEntry.amountused > 0) then
    SUPPLY_USED_QUANTITY = ItemEntry.amountused
    SUPPLY_USED_WORTH = ItemEntry.buyprice * SUPPLY_USED_QUANTITY

    if (MMH.SECTIONS.SUPPLIES_USED) then
    setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
    addgradcolors(unpack(MMH.COLORS.ENTRY_NAME_BACKGRO UND))
    drawroundrect(0, 87 + ROW_QUANTITY * 18, 240, 15, 2, 2)

    setcompositionmode(CompositionMode_SourceOver)
    drawitem(ItemEntry.id, 6, 87 + ROW_QUANTITY * 18, 50, 100)
    setcompositionmode(CompositionMode_Automatic)

    drawtext(((#ItemEntry.name > 16 and string.match(string.sub(ItemEntry.name, 1, 16), '(.-)%s?$') .. '...') or ItemEntry.name):capitalizeall(), 28, 87 + ROW_QUANTITY * 18 + 15 / 2 - STRING_HEIGHT * 0.5)

    setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
    addgradcolors(unpack(MMH.COLORS.ENTRY_VALUE_BACKGR OUND))
    drawroundrect(130, 87 + ROW_QUANTITY * 18, 110, 15, 2, 2)
    drawtext(num(SUPPLY_USED_QUANTITY) .. ' (' .. math.floor(SUPPLY_USED_WORTH / 100) / 10 .. 'K)', 136, 87 + ROW_QUANTITY * 18 + 15 / 2 - STRING_HEIGHT * 0.5)

    ROW_QUANTITY = ROW_QUANTITY + 1
    end

    SUPPLIES_USED_WORTH = SUPPLIES_USED_WORTH + SUPPLY_USED_WORTH
    end
    end

    if (MMH.SECTIONS.SUPPLIES_USED) then
    setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
    addgradcolors(unpack(MMH.COLORS.ENTRY_NAME_BACKGRO UND))
    drawroundrect(0, 87 + ROW_QUANTITY * 18, 240, 15, 2, 2)

    setcompositionmode(CompositionMode_SourceOver)
    drawitem(3031, 6, 87 + ROW_QUANTITY * 18, 50, 100)
    setcompositionmode(CompositionMode_Automatic)

    drawtext('Money Spent', 28, 87 + ROW_QUANTITY * 18 + 15 / 2 - STRING_HEIGHT * 0.5)

    setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
    addgradcolors(unpack(MMH.COLORS.ENTRY_VALUE_BACKGR OUND))
    drawroundrect(130, 87 + ROW_QUANTITY * 18, 110, 15, 2, 2)
    drawtext(num($moneyspent) .. ' (' .. math.floor($moneyspent / 100) / 10 .. 'K)', 136, 87 + ROW_QUANTITY * 18 + 15 / 2 - STRING_HEIGHT * 0.5)

    ROW_QUANTITY = ROW_QUANTITY + 1
    end

    SUPPLIES_USED_WORTH = SUPPLIES_USED_WORTH + $moneyspent

    setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
    addgradcolors(unpack(MMH.COLORS.ENTRY_NAME_BACKGRO UND))
    drawroundrect(0, 87 + ROW_QUANTITY * 18, 240, 15, 2, 2)
    drawtext('Total: ' .. num(SUPPLIES_USED_WORTH) .. ' GPs', 6, 87 + ROW_QUANTITY * 18 + 15 / 2 - STRING_HEIGHT * 0.5)

    ROW_QUANTITY = ROW_QUANTITY + 1

    setfontsize(8)

    STRING_WIDTH, STRING_HEIGHT = measurestring('TEMP')

    setfillstyle('gradient', 'linear', 2, 0, 0, 0, 21)
    if (ITEMS_LOOTED_WORTH >= SUPPLIES_USED_WORTH) then
    addgradcolors(unpack(MMH.COLORS.RESULT_POSITIVE_BA CKGROUND))
    else
    addgradcolors(unpack(MMH.COLORS.RESULT_NEGATIVE_BA CKGROUND))
    end
    drawroundrect(0, 87 + ROW_QUANTITY * 18, 240, 20, 2, 2)
    drawtext(((ITEMS_LOOTED_WORTH >= SUPPLIES_USED_WORTH and ('PROFIT: ')) or ('WASTE: ')) .. num(ITEMS_LOOTED_WORTH - SUPPLIES_USED_WORTH) .. ' GPs (' .. math.abs(math.floor(((ITEMS_LOOTED_WORTH - SUPPLIES_USED_WORTH) * 3600) / ($charactertime / 1000) / 100) / 10) .. ' k/h)', 6, 87 + ROW_QUANTITY * 18 + 20 / 2 - STRING_HEIGHT * 0.5)



    I want it to count UMP aswell. Can someone tell me what I have to change?
    Best regards.

  2. #2

  3. #3
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    Quote Originally Posted by Cisco View Post
    @quookiez

    You have the UMP Supplies list?
    Dude, i came here exactly to close post because I realised what I had to do xD
    after switching "true" "false" on Show All Supplies and Show All Items I understood what i had to do xD
    anyway, thank you so much. I tried to change the potion type on eldar's script but he is too arrogant and didn't helped me at all
    now I made it through. script works perfectly with UMP.
    thx again bro! <3

  4. #4
    Free User bergvall's Avatar
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    For me it doesn't count UMP, only occasionally. I'd like to know why

  5. #5
    Free User ozzix's Avatar
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    You need to have it on the supply list and the item needs to be inside a open backpack

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