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  1. #1
    Free User downloadkct's Avatar
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    Targeting SQM Range

    Hey guys, since @Lucas Terra said he will add some features when he releases windbot to Tibia 11 (it will still be windbot 2, not 3) i ask you to PLEASE.. PLEEEEEASE add a feature like this:



    The thing is, everyone can see if you are botting because if you choose any distance stance the fixed sqm will make your char keep going up and down like a machine if your monster is a distance attacker. Ofc it wont happen if its close attacker because you will either kill it running away or next to it.
    This option would give a humanized touch to the targeting system which is very "primitive" if you look what this bot can do (thanks to lucas).

    And i've been asking for this feature for years now, please lucas
    Last edited by downloadkct; 09-26-2016 at 12:21 PM.
    Old 'n Proud Neobot-Elfbot and blackd user

  2. #2
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    Afaik this requires rewritting whole targeting system which is part of 3.0 update, but @Raphael might know more about this.

  3. #3
    Moderator SuNe's Avatar
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    It should come with Windbot 3, we already talked about this for the Wind 3 update and Lucas agreed it is a good thing ;>
    กิิิิิิิิิิิิิิิิิิิิกิิิิิิิิิิิิิิิิิิิิกิิิิิิิ ิิิิิิิิิิิิิกิิิิิิิิิิิิิิิิิิิิกิิิิิิิิิิิิิิิ ิิิิิกิิิิิิิิิิิิิิิิิิิิกิิิิิิิิิิิิิิิิิิิิกิิ ิิิิิิิิิิิิิิิิิิกิิิิิิิิิิิิิิิิิิิิกิิิิิิิิิิ ิิิิิิิิิิกิิิิิิิิิิิิิิิิิิิิกิิิิิิิิิิิิิิิิิิ ิิกิิิิิิิิิิิิิิิิิิิิกิิิิิิิิิิิิิิิิิิิิกิิิิิ ิิิิิิิิิิิิิิิกิิิิิิิิิิิิิิิิิิิิกิิิิิิิิิิิิิ ิิิิิิิกิิิิิิิิิิิิิิิิิิิิกิิิิิิิิิิิิิิิิิิิิก ิิิิิิิิิิิิิิิิิิิิกิิิิิิิิิิิิิิิิิิิิกิิิิิิิิ ิิิิิิิิิิิิกิิิิิิิิิิิิิิิิิิิิกิิิิิิิิิิิิิิิิ ิิิิกิิิิิิิิิิิิิิิิิิิิกิิิิิิิิิิิิิิิิิิิิกิิิ ิิิิิิิิิิิิิิิิิกิิิิิิิิิิิิิิิิิิิิกิิิิิิิิิิิ ิิิิิิิิิกิิิิิิิิิิิิิิิิิิิิกิิิิิิิิิิิิิิิิิิิ ิกิิิิิิิิิิิิิิิิิิิิกิิิิิิิิิิิิิิิิิิิิกิิิิิิ ิิิิิิิิิิิิิิกิิิิิิิิิิิิิิิิิิิิกิิิิิิิิิิิิิิ ิิิิิิกิิิิิิิิิิิิิิิิิิิิกิิิิิิิิิิิิิิิิิิิิกิ ิิิิิิิิิิิิิิิิิิิกิิิิิิิิิิิิิิิิิิิิกิิิิิิิิิ ิิิิิิิิิิิกิิิิิิิิิิิิิิิิิิิิกิิิิิิิิิิิิิิิิิ ิิิกิิิิิิิิิิิิิิิิิิิิกิิิิิิิิิิิิิิิิิิิิกิิิิ ิิิิิิิิิิิิิิิิกิิิิิิิิิิิิิิิิิิิิกิิิิิิิิิิิิ ิิิิิิิิ

  4. #4
    Free User downloadkct's Avatar
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    Quote Originally Posted by Imba View Post
    Afaik this requires rewritting whole targeting system which is part of 3.0 update, but @Raphael might know more about this.
    Ye i've heard its part of 3.0 update but it was promised to be released like 2 years ago, thats why im asking it on the 11 update..



    Quote Originally Posted by SuNe View Post
    It should come with Windbot 3, we already talked about this for the Wind 3 update and Lucas agreed it is a good thing ;>
    \o/
    Old 'n Proud Neobot-Elfbot and blackd user

  5. #5
    Moderator Raphael's Avatar
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    This is most likely not being released with the Tibia 11 update as it requires a significant amount of effort, but should indeed come with Wind 3.

  6. #6
    Free User Cisco's Avatar
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    Quote Originally Posted by downloadkct View Post
    Hey guys, since @Lucas Terra said he will add some features when he releases windbot to Tibia 11 (it will still be windbot 2, not 3) i ask you to PLEASE.. PLEEEEEASE add a feature like this:



    The thing is, everyone can see if you are botting because if you choose any distance stance the fixed sqm will make your char keep going up and down like a machine if your monster is a distance attacker. Ofc it wont happen if its close attacker because you will either kill it running away or next to it.
    This option would give a humanized touch to the targeting system which is very "primitive" if you look what this bot can do (thanks to lucas).

    And i've been asking for this feature for years now, please lucas
    It helps?

    MonstersAmount, It needs to be tested.

    --Random Targeting
    local Creatures = {'Monster', 'Monsters 1', 'Monsters 2'}
    local MonstersAmount = false
    local RandomTargeting = true
    local Amount = 3 --Monsters Around. (always Amount ~= Amount2)
    local Amount2 = 5 --Monsters Around. (always Amount ~= Amount2)
    local Time = 120--seconds (time that the persistent will run.)

    ---------------------------------------------------------
    auto(Time*1000)
    local randomTargeting = math.random(1,3)
    for _, M in ipairs(Creatures) do
    --Random = Random
    if RandomTargeting then
    if(randomTargeting == 1) then
    set('Targeting/Creatures/'.. M ..'/Setting1/Distance', '3')
    elseif(randomTargeting == 2 ) then
    set('Targeting/Creatures/'.. M ..'/Setting1/Distance', '4')
    elseif(randomTargeting == 3 ) then
    set('Targeting/Creatures/'.. M ..'/Setting1/Distance', '5')
    end
    --MonstersAmount = MonstersAmount
    elseif MonstersAmount then
    if maround(7,unpack(Creatures)) < Amount then
    set('Targeting/Creatures/'.. M ..'/Setting1/Distance', '3')
    elseif maround(7,unpack(Creatures)) > Amount and maround(7,unpack(Creatures)) < Amount2 then
    set('Targeting/Creatures/'.. M ..'/Setting1/Distance', '4')
    elseif maround(7,unpack(Creatures)) > Amount2 then
    set('Targeting/Creatures/'.. M ..'/Setting1/Distance', '5')
    end
    --Random + MonstersAmount = Random
    elseif RandomTargeting and MonstersAmount then
    if(randomTargeting == 1) then
    set('Targeting/Creatures/'.. M ..'/Setting1/Distance', '3')
    elseif(randomTargeting == 2 ) then
    set('Targeting/Creatures/'.. M ..'/Setting1/Distance', '4')
    elseif(randomTargeting == 3 ) then
    set('Targeting/Creatures/'.. M ..'/Setting1/Distance', '5')
    end
    end
    end

  7. #7
    Free User downloadkct's Avatar
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    Nah, it would if there were 1~2 monsters but im talking about 5, 8 on screen
    Old 'n Proud Neobot-Elfbot and blackd user

 

 

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