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  1. #1
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    Action for use blessed stake com vampire with 0 miss

    i am actually using this action
    PHP Code:
    auto(100)
    local item itemid('vampire dust')

    if 
    maround(7) == and $lootsaround == and getuseroption('Stake') and itemcount("blessed wooden stake") > 0 then
            local count 
    itemcount(item)
            
    pausewalking(10000)
            
    stake(6,true)
            
    local delta itemcount(item) - count

            
    if (delta 0then
                    increaseamountlooted
    ("vampire dust"delta)
            
    end
            pausewalking
    (0)
    end 
    so when i'm hunting, this action miss a lot of vampires, making waste... someone can help me with action that dont miss any vampire body?

  2. #2
    Free User Smoky's Avatar
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    I am following

  3. #3
    Free User Borges's Avatar
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    Quote Originally Posted by erickbz View Post
    i am actually using this action
    PHP Code:
    auto(100)
    local item itemid('vampire dust')

    if 
    maround(7) == and $lootsaround == and getuseroption('Stake') and itemcount("blessed wooden stake") > 0 then
            local count 
    itemcount(item)
            
    pausewalking(10000)
            
    stake(6,true)
            
    local delta itemcount(item) - count

            
    if (delta 0then
                    increaseamountlooted
    ("vampire dust"delta)
            
    end
            pausewalking
    (0)
    end 
    so when i'm hunting, this action miss a lot of vampires, making waste... someone can help me with action that dont miss any vampire body?
    Some options that skin/stake can do:

    stake(7, true, false) -> will move bodies above other skin bodies

    stake(7, false, false) -> will skin only above bodies

    stake(7, false, true) -> will wait until the body's first decay state to skin, only top bodies

    auto(100) 
    local item = itemid('vampire dust')

    if maround(7) == 0 and $lootsaround == 0 and getuseroption('Stake') and itemcount("blessed wooden stake") > 0 then
    local count = itemcount(item)
    pausewalking(10000)
    stake(7,false, true) --will wait until the body's first decay state to skin, only top bodies
    local delta = itemcount(item) - count

    if (delta > 0) then
    increaseamountlooted("vampire dust", delta)
    end
    pausewalking(0)
    end
    Last edited by Borges; 10-31-2014 at 11:12 AM.
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  4. #4
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    Quote Originally Posted by borges View Post
    Some options that skin/stake can do:

    stake(7, true, false) -> will move bodies above other skin bodies

    stake(7, false, false) -> will skin only above bodies

    stake(7, false, true) -> will wait until the body's first decay state to skin, only top bodies

    auto(100) 
    local item = itemid('vampire dust')

    if maround(7) == 0 and $lootsaround == 0 and getuseroption('Stake') and itemcount("blessed wooden stake") > 0 then
    local count = itemcount(item)
    pausewalking(10000)
    stake(7,false, true) --will wait until the body's first decay state to skin, only top bodies
    local delta = itemcount(item) - count

    if (delta > 0) then
    increaseamountlooted("vampire dust", delta)
    end
    pausewalking(0)
    end
    can't use stake(7, true, false) and stake(7, false, true) together?

  5. #5
    Free User Borges's Avatar
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    Quote Originally Posted by erickbz View Post
    can't use stake(7, true, false) and stake(7, false, true) together?
    You will need try by yourself... idk
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  6. #6
    Moderator Leonardo's Avatar
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    Quote Originally Posted by erickbz View Post
    can't use stake(7, true, false) and stake(7, false, true) together?
    I think you want

    stake(7, true, true).

  7. #7
    Free User Borges's Avatar
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    I forgot this option lol
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  8. #8
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    really thank you guys, i will test these actions later

  9. #9
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    do they work?

  10. #10
    Moderator mistgun's Avatar
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    Quote Originally Posted by Rufnek View Post
    do they work?
    yes, now you can use it basically like this:
    auto(1000)
    if maround() == 0 and $lootsaround == 0 then
    stake()
    end

 

 

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