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WindBot 2.0.7
Hello guys,
This release fixes a few incompatibilities from iBot scripts, adds some small improvements to the input system and a new HUD functions to draw spell icons on your screen. Check the full change-log below.
We are still working hard on the iBot Converter, and we will not rest before getting zero conversion bugs. If you find any conversion problem report it on this thread. Depending on how useful your report is, you can get from 3 to 10 extra days of WindBot added to your account!
As always, you can grab the new version from our download page. Or directly from here: WindBot 2.0.7 (15,284 KB)
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Full Change Log:
Fixed:
- Rare bug that would cause $tradeopen and $battleopen to return false even with those windows opened.
- Small iBot incompatibility with itemcount(...) function.
New Variable:
- $connectionstate - returns a number indicating the state of your connection to the game.
- $worldvisible - returns true if the game world is visible, false otherwise.
Changes to Input:
- moveitems(...) and moveitemsonto(...) will have 2 minutes of life time if you are inside a protection zone.
Changes to Healer:
- Healing rules will no longer override other actions if your health (or mana, depending on the healing rule) is higher than 60% and the spell/potion would heal less than 15% of your health (or mana). This shouldn't cause any trouble to anyone, but let me know if you have problems with it
Changes to spellinfo(...):
- spellinfo now returns a userdata value instead of a table.
- New properties
- .mindmg - returns the minimum damage your character can deal (or heal) with that spell, based on your character's stats.
- .maxdmg - returns the maximum damage your character can deal (or heal) with that spell, based on your character's stats.
- .avgdmg - returns the average damage your character deals (or heals) with that spell, based on your character's stats.
- .cooldown - returns how many milliseconds you must wait before being able to cast this spell again.
- .cancast - returns true if your character can cast this spell (based on your current mp, vocation, soul, etc), false otherwise.
- .iconid - returns a number corresponding to the icon id of that spell (should be used by drawspellicon function).
New HUD Function:
- drawspellicon(iconid, x, y, optional zoompercent) - draws the icon with id iconid at the position x, y, relatively to the HUD's position. zoompercent is a number to amplify the icon's size, i.e.: 50 will make it draw it with half the original size, and 200 will make it draw with twice the original size. The original size for all icons is 20 pixels. Note that not all spells have icons available in client.
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Youre A BEAST !! HAHA love your job lucas
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Thank you bro :)
Great job
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