Doubt it has all of them, but the list looks pretty much like the one we had on Neobot times.
01-08-2014, 04:26 PM
RoxZin xD
Not all since it's missing Venorean ones (from the update that revamped venore), but most of them that were before. Also n-pvp fields which is awesome :P
01-08-2014, 06:45 PM
Leonardo
Updated the list of items, added all furniture, food and field items that I know.
01-12-2014, 02:45 AM
RoxZin xD
This thread should be stickied, I think.
04-28-2014, 04:58 PM
Bovah
Venorean Drawer Kit - 17977
Venorean Cabinet Kit - 17974
Venorean Wardrobe Kit - 17975
04-28-2014, 05:27 PM
Leonardo
Quote:
Originally Posted by Bovah
Venorean Drawer Kit - 17977
Venorean Cabinet Kit - 17974
Venorean Wardrobe Kit - 17975
Added 17974 to the list.
04-29-2014, 08:52 AM
Furyy Gedman
Hey guys, what about big wooden chair in Yalahar in Dark Magicians? I always get stucked there, anyone?
05-01-2014, 07:47 AM
Dkampen
@Furyy, you can use the HUD general Info to check the ID of the Big Wooden Chairs. When you got it please post it here so it can be added to the list!
05-12-2014, 05:07 PM
Menkens
how to use this ? i go block by chest.... Just put this at cavebot/scripter/add new script ? or something like "auto 200 walkid"?
08-11-2014, 06:20 PM
SaintSeia
Thanks, very useful!
09-08-2014, 02:09 AM
chrillefock
the wooden chairs is 8519-8522
06-07-2015, 06:26 AM
beatboxer
Could anyone tell me the Heavy Wooden Chair ID?
06-07-2015, 01:19 PM
Borges
To take all walkeable IDs:
local itemsTable = {}
for id = 0, 30000 do
local info = iteminfo(id)
if info.isavoid and not (info.isunpass or info.isautomap or info.islight or info.isfullbank or info.isbank) then
table.insert(itemsTable, id)
end
end
print(itemsTable)
Just found out that the bot doesn't walk over "venorean drawer kit" anyone know the ID of that ?
11-24-2015, 10:17 PM
FaatTiC
hi,
Is it still up to date?
04-13-2016, 02:01 AM
Stephano
Quote:
Originally Posted by Borges
To take all walkeable IDs:
local itemsTable = {}
for id = 0, 30000 do
local info = iteminfo(id)
if info.isavoid and not (info.isunpass or info.isautomap or info.islight or info.isfullbank or info.isbank) then
table.insert(itemsTable, id)
end
end
print(itemsTable)
I used the code to take the IDs but it missed the yellow magic wall and added the impassable wild growth, do you know why?
For those who need the updated list, here it is:
I used the code to take the IDs but it missed the yellow magic wall and added the impassable wild growth, do you know why?
For those who need the updated list, here it is:
You can run it in the console, set it in a persistent, in a hotkey, or in an action waypoint. If you don't need to ever change these values, though, you should just paste the numbers directly into the walkable ids field on the cavebot settings dialog, you'd just need to paste this:
You can run it in the console, set it in a persistent, in a hotkey, or in an action waypoint. If you don't need to ever change these values, though, you should just paste the numbers directly into the walkable ids field on the cavebot settings dialog, you'd just need to paste this:
Thank you, ill put on walkable and save, it assegures that ill not be traped for exemple, on mino east oramond? They put some stuff on stairs and my character didnt go up and die :(
06-21-2016, 02:29 PM
Josh
Quote:
Originally Posted by luisfmelo
Thank you, ill put on walkable and save, it assegures that ill not be traped for exemple, on mino east oramond? They put some stuff on stairs and my character didnt go up and die :(
In all honest it depends what they put on the stairs. There are some non-walkable objects around Oramond depot which can be kicked there and can make a tile unwalkable. If you also trash the tile, standard anti-furniture tricks don't work against this trick since the bot doesn't seem more than 10 items on a stack. Something was written to work around it, and that can be found here. @Dehan getting all the credits. It's fairly limited in that it's written to work only for action wpt, but with a bit of modification it could work for your scenario.
06-21-2016, 03:49 PM
luisfmelo
Quote:
Originally Posted by XtrmJosh
In all honest it depends what they put on the stairs. There are some non-walkable objects around Oramond depot which can be kicked there and can make a tile unwalkable. If you also trash the tile, standard anti-furniture tricks don't work against this trick since the bot doesn't seem more than 10 items on a stack. Something was written to work around it, and that can be found here. @Dehan getting all the credits. It's fairly limited in that it's written to work only for action wpt, but with a bit of modification it could work for your scenario.
Thank you, ill try this action on persistence scripter and hope for the best, maybe it still works ^^ rep+ for the help :P