rly nice:) its helpfull ^^
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rly nice:) its helpfull ^^
Great tutorial, helped me a lot, thx!
This helped me out quite a lot, thanks man!
local mainbp = getlootingdestination('mainbpname') -- set it to Yours in Looting section ('mainbpname') its destination of your backpack
local lootbp = getlootingdestination('lootbpname') -- set it to Yours in Looting section ('lootbpname') its destination of your backpack
local goldbp = getlootingdestination('goldbpname') -- set it to Yours in Looting section ('goldbpname') its destination of your backpack
local supplybp = getlootingdestination('supplybpname') -- set it to Yours in Looting section ('supplybpname') its destination of your backpack
setsetting('Looting/OpenNextBP', 'no')
while (windowcount(mainbp) == 0) or (windowcount(lootbp) == 0) or (windowcount(goldbp) == 0) or (windowcount(supplybp) == 0)
do
closewindows()
wait(300,500)
openitem(mainbp, "back", true)
wait(500,1500)
openitem(lootbp, mainbp, true)
wait(500,1500)
resizewindows()
wait(300,500)
openitem(goldbp, mainbp, true)
wait(500,1500)
openitem(supplybp, mainbp, true)
wait(500,1500)
resizewindows()
end
setsetting('Looting/OpenNextBP', 'yes')
NOT RUN!!! WHY?
I think You didnt setted destinations in Looting. To do it go Looting -> Add new destination -> Destination Name = mainbpname etc.
So how do I go about making the refiller check for a paladin?
I want it to check If cap < X or potions < Y or arrows < Z
I've defined the values for potions and arrows in the supply list section, but unsure of where to define minimum cap aswell as how to implement this action.
Hello! thank you for your help patience writing this post.
But i'm stuck in the first steps hehe
When i turn on the waypointer, my char goes to depot, open the right backpack there, but he don't recognize my own loot backpack.
My "action" is like that: depotaction('purple backpack', 'orange backpack', {'b', 'stackdepotname', 'c', 'lootdepotname'})
and i got the message: (Action: 0) Couldn't find item named ''. Future warnings for this script will be shown in the Debug Script Log.
'' does not contain a valid 'backpack name'
=(
Great!