Hello,
Do you have a script for my character to use Obsidian Knife after killin' a Minotaur, for example?
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Hello,
Do you have a script for my character to use Obsidian Knife after killin' a Minotaur, for example?
auto(1000)
if (maround(7,false) == 0 and $lootbodies == 0)
then
wait(50,100)
skin(7,false)
end
It is working!
Thanks a lot bro.
Just a tip, in this bot there are the possibility to move bodies that are above your skin/stake body
skin(7, true, false) -> will move bodies above other skin bodies
skin(7, false, false) -> will skin only above bodies
skin(7, false, true) -> will wait until the body's first decay state to skin, only top bodies
Need Scripts Wooden Stack To Hunt Demon Please !!
It's not working, added it to script section and its ignoring all the bodies :|
@edit
Nvm, working fine already
try this:
auto(100)
local item1 = itemid('hardened bone')
local WaitForSkin = true --Should it wait for body to be skinable?
if maround(7) == 0 and $lootsaround == 0 and itemcount("Obsidian knife") > 0 then
local count1 = itemcount(item1)
pausewalking(2000)
skin(6,true,WaitForSkin)
local delta1 = itemcount(item1) - count1
if (delta1 > 0) then
increaseamountlooted("hardened bone", delta1)
pausewalking(0)
end
end
Well, the persistent works... but it gets conflituous with cavebotting. i mean: when it tries to skin, the cavebotting is already map clicking to continue the hunting! Anyway to solve this problem?
try this
auto(100)
local item1 = itemid('hardened bone')
local WaitForSkin = true --Should it wait for body to be skinable?
if maround(7) == 0 and $lootsaround == 0 and itemcount("Obsidian knife") > 0 then
local count1 = itemcount(item1)
setsetting('Cavebot/Enabled', 'no')
skin(6,true,WaitForSkin)
local delta1 = itemcount(item1) - count1
if (delta1 > 0) then
increaseamountlooted("hardened bone", delta1)
setsetting('Cavebot/Enabled', 'yes')
end
end
humm.. itīs not working.. it just turns off cavebotting while i am in town for example
I activated the script and killed a minotaur to test it was on , but it worked . You need the cavebot is connected to run the script?
It's not working if the monster is under a fire field (like when a Dragon Lord shoots a firebomb). The bot simply goes to the fire field, does nothing, goes 2 or 3 sqms back, and stars over.
Is there any way to make the bot ignore bodies under fire?
It's not working when body is under the ladder or fire field.
How to fix it?
Works fine until dl shoot fire bomb on corpses ..
How about it would work like dat , if body is on fire , pause ccavebot , destroy field on corpse , skin, cavebot on .
i just dunno if its doable , just my idea ;)
but i hope ull come up with any solution :)
this one worked for me, but if a body is under a skinned body, my char get into a loop until the upper body is gone... is there any way to fix it?
I'm hunting in Peninsula Tomb, there are vamps and bone beast. Acutally I'm using a stake persistent and I'm sure that If I add the skinning one it'll stuck in the next scenario:
"I have a dead vampire corpse and a dead bone beast corpse ready to be staked and skinned and it's in a loop trying to reach one and the another"
How could I add for example a if in the skinning persistent like:
if imstaking == 0 then skin(7,false) end
Thanks in advanced!
Have one problema, if the dragon lord's body keep it under the fire, he tries to use a knife in his body; He comes and goes all the time. How fix this, please?
Bro, aonde coloco isso para usar obsidian nos minos