Could someone create a persistent that conjure the new summons for each 30 min?
It would be great!
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Could someone create a persistent that conjure the new summons for each 30 min?
It would be great!
yep need this also :P
me to :) for ek
I get it, but I´m not sure about the time
Quote:
auto(18000000)
cast('utevo gran res eq')
anybody can confirm this is correct time?
test...
Before Lucas put the new spells...
Check every 15 minutes
auto(900*1000) --every 15 minutes
local UseSummon = true
--=======================================
local function SUMMON()
if $vocshort == 'K' and $mp >= 1000 then
summon = 'utevo gran res eq'
elseif $vocshort == 'P' and $mp >= 2000 then
summon = 'utevo gran res sac'
elseif $vocshort == 'S' and $mp >= 3000 then
summon = 'utevo gran res ven'
elseif $vocshort == 'D' and $mp >= 3000 then
summon = 'utevo gran res dru'
end
return summon
end
if $connected then
if UseSummon and $level >= 200 then
cast(SUMMON())
wait(300,500)
end
end
After Lucas put the new spells...
auto(3000)
local UseSummon = true
local Sections = {"Hunt"} -- {"Hunt"} or {"Floor 1", "Floor 2"} etc...
--=======================================
local function SUMMON()
if $vocshort == 'K' then
summon = 'utevo gran res eq'
elseif $vocshort == 'P' then
summon = 'utevo gran res sac'
elseif $vocshort == 'S' then
summon = 'utevo gran res ven'
elseif $vocshort == 'D' then
summon = 'utevo gran res dru'
end
return summon
end
if $connected then
if UseSummon then
if table.find(Sections, $wptsection) then
if cancastspell(SUMMON()) then
cast(SUMMON())
end
end
end
end
Yes, I put this option in the final version when Lucas refreshes the spells. Second persistent.
I'd rather put it a little differently, because if in the script you have more than hunt section...
auto(5000)
local UseSummon = true
local Sections = {'Hunt'} --{'Hunt'} or {'Floor 1', 'Floor 2'}
--=======================================
local function SUMMON()
if $vocshort == 'K' and $mp >= 1000 then
summon = 'utevo gran res eq'
elseif $vocshort == 'P' and $mp >= 2000 then
summon = 'utevo gran res sac'
elseif $vocshort == 'S' and $mp >= 3000 then
summon = 'utevo gran res ven'
elseif $vocshort == 'D' and $mp >= 3000 then
summon = 'utevo gran res dru'
end
return summon
end
if $connected then
if UseSummon then
if table.find(Sections, $wptsection) then
if $level >= 200 then
cast(SUMMON())
wait(300,500)
end
end
end
end
I configured the scripts, set to "P" and the script did not work. Why?
do i have to make something in the cavebot options page so i can select true and my vocation?
I did 2 persistent...
https://forums.tibiawindbot.com/show...l=1#post520680
Persistent 1: Before Lucas put the new spells...
Persistent 2: After Lucas put the new spells...
====================================
https://forums.tibiawindbot.com/show...l=1#post520819
Persistent 1 - Update: Before Lucas put the new spells...
================================================
When I did the persistent ones Lucas had not added the new spells. I do not know if it added, because cancastspell() was returned null value. That's why I made a persistent to be used before and another to be used after it had added.
Nice persistent, 100% working but, I need an increment. There's possible to do an action that don't allow the character to stack inside the summon? Because I'm hunting using GFBs and when it stacks (walk through players ON), the character get stuck and won't attack.
Can anyone edit a Spell Timer for the new Royal Paladin Summon Spell?
Alguém pode editar um Spell Timer para o novo Summon Spell de Royal Paladin?
How is it working location? What to write there? The name of tab? or the name on label? Cuz its not working.. would like to use it only on spawn.
So we should use 2 persistents in same time?
I would like to use randomiser? Can I add something like this into auto()?
Code:local waitSpell = {90, 91} -- random wait
waitSpell = math.random(waitSpell[1], waitSpell[2])
auto(waitSpell * 1000)
no no, only one persistent, the second...https://forums.tibiawindbot.com/show...l=1#post520680
only edit:
local Sections = {"Hunt"} -- {"Hunt"} or {"Floor 1", "Floor 2"} etc...
example: 1
http://i.imgur.com/lRB0WLq.png
auto(3000)
local UseSummon = true
local Sections = {"Hunt"}
--=======================================
local function SUMMON()
if $vocshort == 'K' then
summon = 'utevo gran res eq'
elseif $vocshort == 'P' then
summon = 'utevo gran res sac'
elseif $vocshort == 'S' then
summon = 'utevo gran res ven'
elseif $vocshort == 'D' then
summon = 'utevo gran res dru'
end
return summon
end
if $connected then
if UseSummon then
if table.find(Sections, $wptsection) then
if cancastspell(SUMMON()) then
cast(SUMMON())
end
end
end
end
example: 2
http://i.imgur.com/F7IIzwN.png
auto(3000)
local UseSummon = true
local Sections = {"Floor 1", "Floor 2"}
--=======================================
local function SUMMON()
if $vocshort == 'K' then
summon = 'utevo gran res eq'
elseif $vocshort == 'P' then
summon = 'utevo gran res sac'
elseif $vocshort == 'S' then
summon = 'utevo gran res ven'
elseif $vocshort == 'D' then
summon = 'utevo gran res dru'
end
return summon
end
if $connected then
if UseSummon then
if table.find(Sections, $wptsection) then
if cancastspell(SUMMON()) then
cast(SUMMON())
end
end
end
end
Great and fast reply ;) Thank you :) What do you think about time randomizer?
Where the script knows to use again spell after 15 min?
Right now I see casting spell every 3 seconds
I set correct name of location in my script, but it don't summon anything. Maybe because to many spells at the same time or walking.. I don't know.
Yeah, doesnt work for location.. I am using the script without location.. but its kinda sux because he is running with summoner in city..
Attachment 15327
Check :)
Right now im making a lot bigger profits lol
Thanks a lot...
Greetings
I was wondering if it is possible at the time of having to use the spell to fill mana to the necessary point without having to change the healing settings, since changing this causes unnecessary expenses
auto(3000)
local UseSummon = true
local Sections = {"Hunt"} -- {"Hunt"} or {"Floor 1", "Floor 2"} etc...
local Mana = 30 --percentage
--=======================================
local function SUMMON()
if $vocshort == 'K' then
summon = 'utevo gran res eq'
elseif $vocshort == 'P' then
summon = 'utevo gran res sac'
elseif $vocshort == 'S' then
summon = 'utevo gran res ven'
elseif $vocshort == 'D' then
summon = 'utevo gran res dru'
end
return summon
end
if $connected then
if UseSummon then
if table.find(Sections, $wptsection) then
if cancastspell(SUMMON()) and ($mppc >= Mana) and ($standtime < 10000) then
cast(SUMMON())
end
end
end
end
Hello guys!
Anyone can help me with this script?
My problem is that as a mage when the summon is "on" my character keeps moving away from target which "turns on" a bad "exeta" from the summon because my summon miss all "exeta" so if anyone can make for us anything that changes the character to stop moving away from target and stay waiting for "exeta" it would be great.
Sorry for my bad english. It would help a lot of ppl and it would be great guys!
1- post english
2- All work, but the most accurate is the ...
auto(3000)
local UseSummon = true
local Sections = {"Hunt"} -- {"Hunt"} or {"Floor 1", "Floor 2"} etc...
--=======================================
local function SUMMON()
if $vocshort == 'K' then
summon = 'utevo gran res eq'
elseif $vocshort == 'P' then
summon = 'utevo gran res sac'
elseif $vocshort == 'S' then
summon = 'utevo gran res ven'
elseif $vocshort == 'D' then
summon = 'utevo gran res dru'
end
return summon
end
if $connected then
if UseSummon then
if table.find(Sections, $wptsection) then
if cancastspell(SUMMON()) then
cast(SUMMON())
end
end
end
end