local SpecialAreas = {
--{min x, max x, min y, max y, z}
}
local UseTargetState = false
-- DO NOT CHANGE BELOW --
local i, LastFloor, Exhaust = 1, $posz, $timems
while Runes[i] ~= nil do
Runes[i].Info = runeinfo(Runes[i].Name)
if Runes[i].Info.itemid == 0 or Runes[i].Info.castarea == 'None' or not Runes[i].Info.group:find('Attack') then
table.remove(Runes, i)
else
Runes[i].Monsters = Runes[i].Monsters or Monsters
table.lower(Runes[i].Monsters) i = i + 1
end
end
init end
auto(200, 400)
if $posz ~= LastFloor then
LastFloor, Exhaust = $posz, $timems + 2000
return
end
if $timems >= Exhaust and ($targeting or not UseTargetState) then
for _, Rune in ipairs(Runes) do
if cancast(Rune.Info) and not isinsidearea(SpecialAreas) and clientitemhotkey(Rune.Name, 'crosshair') ~= 'not found' then
if not Players.Consider or paroundfloorignore(Players.Distance, Players.FloorDifference, unpack(Players.SafeList)) == 0 then
local area = {x = 0, y = 0, z = 0, amount = 0}
for a = 0, 7 do
local i, j = -a, -a
while j <= a do
i = -a
while i <= a do
if (math.abs(j) == a or math.abs(i) == a) and (tilehasinfo($posx + i, $posy + j, $posz)) then
local posx, posy = $posx + i, $posy + j
if tileshootable(posx,posy, $posz) then
local count = 0
foreach creature c 'mfx' do
if isonspellarea(c, '3x3', false, i, j) and (#Rune.Monsters == 0 or table.find(Rune.Monsters, c.name:lower())) then
count = count + 1
end
end
if count > area.amount then
area.x, area.y, area.z, area.amount = posx, posy, $posz, count
end
end
end
if math.abs(j) ~= a then
i = i + 2 * a
else
i = i + 1
end
end
j = j+1
end
end
if area.amount >= Rune.Amount then
pausewalking(5000)
useitemon(Rune.Name, 0, ground(area.x, area.y, area.z)) waitping(1.2, 1.4)
pausewalking(0)
end
end
end
end
end
error in Persistent script Rune Shooter:
[" Runes[i].Info = runeinfo(Spells[i]..."]:Rune Shooter:29 attempt to index global 'Spells' (a nil value)
Ye a code mistake, because I used Area Attacker as the main base for it, changed on the same post, I'm almost home I'll test and post if it's good enough.
01-27-2014, 02:04 PM
Dworak
Quote:
Originally Posted by Leonardo
Ye a code mistake, because I used Area Attacker as the main base for it, changed on the same post, I'm almost home I'll test and post if it's good enough.
Now no Error but not shooting the GFB
01-27-2014, 02:44 PM
Leonardo
Quote:
Originally Posted by Dworak
Now no Error but not shooting the GFB
Done with fixing and testing, it's working now, pick at the same post.
01-27-2014, 02:51 PM
arkuro
sometimes shot sometimes not
01-27-2014, 02:55 PM
Dworak
@Leonardo now it's shooting but a bit sloow and sometimes miss and shoot wrong side
01-27-2014, 03:16 PM
Leonardo
Do you guys have rune set on tibia hotkeys as "crosshair" ?
01-27-2014, 03:23 PM
arkuro
Quote:
Originally Posted by Leonardo
Do you guys have rune set on tibia hotkeys as "crosshair" ?