Opened the file and took a look, it was a healing rule. I had to re-do it, took like a minute or two but it is very easy to edit.
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it is moving items but not all: for example i have " 7 Ratanas " it just deposit like 3 ;o
seems like it skip this Action when "x time" played
this is it ...
this is AFTER :
reachgrounditem("depot")
wait(1000,2000)
openitem("depot")
wait(700,900)
while (windowcount("Depot Chest") == 0)
do
openitem(3502, "locker")
wait(700,900)
end
wait(1500, 2000)
while (windowcount(mainDpBp) == 0)
do
openitem(mainDpBp, "Depot Chest")
wait(700,900)
end
wait(1500, 2000)
lastonto = 0
local itemsStacks = stackItemsToDeposit
local _nextiii = true
for i,j in pairs(itemsStacks)
do
_nextiii = true
while itemcount(itemsStacks[i]) > 0 and _nextiii
do
_nextiii = moveitemsonto(itemsStacks[i], stackDpBp, lastonto, nil, "all", 100)
wait(400,500)
end
end
lastonto = 0
local itemsNonStacks = nonStackItemsToDeposit
local _nextiii = true
for i,j in pairs(itemsNonStacks)
do
_nextiii= true
while itemcount(itemsNonStacks[i]) > 0 and _nextiii
do
_nextiii = moveitemsonto(itemsNonStacks[i], nonStackDpBp, lastonto, nil, "all", 100)
wait(400,500)
end
end
openitem(lootBp, lootBp, false)
wait(1500, 2000)
lastonto = 0
local itemsStacks = stackItemsToDeposit
local _nextiii = true
for i,j in pairs(itemsStacks)
do
_nextiii = true
while itemcount(itemsStacks[i]) > 0 and _nextiii
do
_nextiii = moveitemsonto(itemsStacks[i], stackDpBp, lastonto, nil, "all", 100)
wait(400,500)
end
end
lastonto = 0
local itemsNonStacks = nonStackItemsToDeposit
local _nextiii = true
for i,j in pairs(itemsNonStacks)
do
_nextiii = true
while itemcount(itemsNonStacks[i]) > 0 and _nextiii
do
_nextiii = moveitemsonto(itemsNonStacks[i], nonStackDpBp, lastonto, nil, "all", 100)
wait(400,500)
end
end
openitem(lootBp, lootBp, false)
wait(1500, 2000)
lastonto = 0
local itemsStacks = stackItemsToDeposit
local _nextiii = true
for i,j in pairs(itemsStacks)
do
_nextiii = true
while itemcount(itemsStacks[i]) > 0 and _nextiii
do
_nextiii = moveitemsonto(itemsStacks[i], stackDpBp, lastonto, nil, "all", 100)
wait(400,500)
end
end
lastonto = 0
local itemsNonStacks = nonStackItemsToDeposit
local _nextiii = true
for i,j in pairs(itemsNonStacks)
do
_nextiii = true
while itemcount(itemsNonStacks[i]) > 0 and _nextiii
do
_nextiii = moveitemsonto(itemsNonStacks[i], nonStackDpBp, lastonto, nil, "all", 100)
wait(400,500)
end
end
wait(1500, 2000)
this is BEFORE:
reachgrounditem("depot");wait(1000,2000);openitem("depot");wait(700,900);;while (windowcount("Depot Chest") == 0);do; openitem(3502, "locker"); wait(700,900);end;;wait(1500, 2000);;while (windowcount(mainDpBp) == 0);do; openitem(mainDpBp, "Depot Chest"); wait(700,900);end;;wait(1500, 2000);;;lastonto = 0;local itemsStacks = stackItemsToDeposit;local _nextiii = true;for i,j in pairs(itemsStacks) ;do; _nextiii = true; while itemcount(itemsStacks[i]) > 0 and _nextiii ; do; _nextiii = moveitemsonto(itemsStacks[i], "all", stackDpBp, 100, lastonto); wait(400,500); end;end;;lastonto = 0;local itemsNonStacks = nonStackItemsToDeposit;local _nextiii = true;for i,j in pairs(itemsNonStacks) ;do; _nextiii= true; while itemcount(itemsNonStacks[i]) > 0 and _nextiii ; do; _nextiii = moveitemsonto(itemsNonStacks[i], "all", nonStackDpBp, 100, lastonto); wait(400,500); end;end;;;openitem(lootBp, lootBp, false);wait(1500, 2000);;lastonto = 0;local itemsStacks = stackItemsToDeposit;local _nextiii = true;for i,j in pairs(itemsStacks) ;do; _nextiii = true; while itemcount(itemsStacks[i]) > 0 and _nextiii ; do; _nextiii = moveitemsonto(itemsStacks[i], "all", stackDpBp, 100, lastonto); wait(400,500); end;end;;lastonto = 0;local itemsNonStacks = nonStackItemsToDeposit;local _nextiii = true;for i,j in pairs(itemsNonStacks) ;do; _nextiii = true; while itemcount(itemsNonStacks[i]) > 0 and _nextiii ; do; _nextiii = moveitemsonto(itemsNonStacks[i], "all", nonStackDpBp, 100, lastonto); wait(400,500); end;end;;openitem(lootBp, lootBp, false);wait(1500, 2000);;lastonto = 0;local itemsStacks = stackItemsToDeposit;local _nextiii = true;for i,j in pairs(itemsStacks) ;do; _nextiii = true; while itemcount(itemsStacks[i]) > 0 and _nextiii ; do; _nextiii = moveitemsonto(itemsStacks[i], "all", stackDpBp, 100, lastonto); wait(400,500); end;end;;lastonto = 0;local itemsNonStacks = nonStackItemsToDeposit;local _nextiii = true;for i,j in pairs(itemsNonStacks) ;do; _nextiii = true; while itemcount(itemsNonStacks[i]) > 0 and _nextiii ; do; _nextiii = moveitemsonto(itemsNonStacks[i], "all", nonStackDpBp, 100, lastonto); wait(400,500); end;end;;wait(1500, 2000)
sorry idk how to put it better ;S
maybe something with this "Nil" shit idk what it is
Attachment 1111
Who knows, how can I repair my "time counter" and where I can change my suppiles list (bot bought all suppiles but I can't change it (it's doesn't work after conver lizard city script)
Thx for help :o
RoxZin xD are you sure? Can I add new suppiles list If bot used old list from IBOT ?
none of my deposit actions converted are working at all :/
tried alot of scripts and all have the same problem
Edit: tryied to re-convert original files, and all is working :D